-- 基础信息
local base_info = {
	group_id = 133315190
}

-- Trigger变量
local defs = {
	duration = 40,
	group_id = 133315190,
	gadget_sum = 6
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 190001, gadget_id = 70220107, pos = { x = 163.286, y = 197.411, z = 2798.711 }, rot = { x = 4.523, y = 347.848, z = 4.442 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190002, gadget_id = 70350084, pos = { x = 160.997, y = 196.403, z = 2788.823 }, rot = { x = 13.214, y = 346.947, z = 4.423 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190003, gadget_id = 70211101, pos = { x = 162.175, y = 197.646, z = 2784.898 }, rot = { x = 12.513, y = 337.702, z = 4.890 }, level = 26, drop_tag = "解谜低级须弥", isOneoff = true, persistent = true, explore = { name = "chest", exp = 10 }, area_id = 20 },
	{ config_id = 190004, gadget_id = 70220107, pos = { x = 164.812, y = 200.031, z = 2781.086 }, rot = { x = 352.624, y = 358.674, z = 20.360 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190005, gadget_id = 70360001, pos = { x = 161.006, y = 197.368, z = 2788.834 }, rot = { x = 13.214, y = 346.947, z = 4.423 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190013, gadget_id = 70220107, pos = { x = 152.700, y = 194.259, z = 2807.507 }, rot = { x = 334.026, y = 2.666, z = 8.292 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190014, gadget_id = 70220107, pos = { x = 146.953, y = 204.212, z = 2812.368 }, rot = { x = 350.296, y = 2.263, z = 336.641 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190015, gadget_id = 70220107, pos = { x = 148.845, y = 205.149, z = 2791.756 }, rot = { x = 342.646, y = 359.819, z = 353.631 }, level = 27, persistent = true, area_id = 20 },
	{ config_id = 190016, gadget_id = 70220107, pos = { x = 146.826, y = 182.177, z = 2797.244 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, persistent = true, area_id = 20 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1190006, name = "CHALLENGE_SUCCESS_190006", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_190006", trigger_count = 0 },
	{ config_id = 1190007, name = "CHALLENGE_FAIL_190007", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_190007", trigger_count = 0 },
	{ config_id = 1190008, name = "GADGET_STATE_CHANGE_190008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_190008", action = "action_EVENT_GADGET_STATE_CHANGE_190008", trigger_count = 0 },
	{ config_id = 1190009, name = "ANY_GADGET_DIE_190009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" },
	{ config_id = 1190010, name = "GADGET_CREATE_190010", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_190010", action = "action_EVENT_GADGET_CREATE_190010", trigger_count = 0 },
	{ config_id = 1190011, name = "SELECT_OPTION_190011", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_190011", action = "action_EVENT_SELECT_OPTION_190011", trigger_count = 0 },
	-- 2.0rel加的保底，如果group在挑战中间被卸载了，需要在加载时加个保底置回初始状态
	{ config_id = 1190012, name = "GROUP_LOAD_190012", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_190012", trigger_count = 0 }
}

-- 变量
variables = {
	{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 3,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { 190002, 190005 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_190006", "CHALLENGE_FAIL_190007", "GADGET_STATE_CHANGE_190008", "ANY_GADGET_DIE_190009", "GADGET_CREATE_190010", "SELECT_OPTION_190011", "GROUP_LOAD_190012" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { },
		gadgets = { 190001, 190004, 190013, 190014, 190015, 190016 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 190002, 190003 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_190006(context, evt)
	-- 将configid为 190002 的物件更改为状态 GadgetState.GearStop
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 190002, GadgetState.GearStop) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 190005 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133315190, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_190007(context, evt)
	-- 将configid为 190002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 190002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133315190, 2)
	
	-- 创建id为190005的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 190005 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- 将本组内变量名为 "gadget_start" 的变量设置为 0
	if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_190008(context, evt)
	if 190002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_190008(context, evt)
	-- 201号挑战,duration内破坏炸药桶
	if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
	return -1
	end
	
	-- 添加suite2的新内容
	ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
	return -1
	end
	
	return 0
	
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_190010(context, evt)
	if 190005 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_190010(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133315190, 190005, {177}) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_190011(context, evt)
	-- 判断是gadgetid 190005 option_id 177
	if 190005 ~= evt.param1 then
		return false	
	end
	
	if 177 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_190011(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 190005 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 将configid为 190002 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 190002, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_190012(context, evt)
	-- 将configid为 190002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 190002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133315190, 2)
	
	-- 创建id为190005的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 190005 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- 将本组内变量名为 "gadget_start" 的变量设置为 0
	if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
	  return -1
	end
	
	return 0
end